My only main criticism of the theming is the queue line. It gives good views
of various points of the ride, but it doesn't have much else in the way of
decoration. Although this usually isn't to big a problem, some appropriately
themed models, or wood carvings or masks would help improve things. It would
help make the queuing less strenuous, and help in improving the overall
experience and illusion.
The first part of the ride is the hill
lift. I think this is one of the tallest inverted coasters I've been
on to date. The height is
emphasised by the facts its inverted. There's no floor beneath you, giving
you an unobstructed view strait down. This does help increase the
amount of anticipation created on the hill lift.
After the first drop the train flies around the track at a good rate.
It maintains a good sense of speed as it hits the various inversions and
other ride elements. This is on a well designed track layout that
successfully keeps the excitement levels up throughout, without any dull
So does it match up to the likes of Nemesis. Well there is a problem. There
are two main producers of inverted coasters. There's B+M, the Rolls Royce of
coaster manufacturers, who are responsible for the likes of Nemesis and
Nemesis Inferno, and another manufacturer who offer a cheaper alternative,
Vekoma, makers of Infusion, Jubilee Odyssey and this one.
Unfortunately this is apparent in the ride, as there's a big head banging
effect, with your head being shaken within the restraints of the ride. This
both makes repeat riding more unpleasant, and acts as a distraction during
the ride, taking away from the edge the ride needs to offer really big
thrills. We can only speculate what the result would have been if Flamingo
Land had more
money, and could have afforded the Rolls Royce version.
Overall it's not quite at the level of
must do ride. Not quite in the upper echelon, but among the best of
the rest. Not essential, but the presence of both this and Velocity
are enough to make a visit to Flamingo Land a worth while effort.