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If your a
regular reader, and have a good memory you might
remember I did a feature based around almost exactly the
same idea a while ago. Since then a gun game ride with
multiple endings has been made, although not one with
multiple route threw it like I hoped, and a clear
plastic tube going underwater has been used to make a
water slide, but not the coaster I hoped for. There's
also no sign of the inverted kiddie coaster with chair
swing seats hanging from it. Since then I've come up
with more ideas for new rides which I'm going to
describe
here. | | |
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Séance:
This ride is based around a KMG Move it 32. It's a
ride on a large turntable, on which are two tower
supports which support a large disc shaped pod you sit
under. During the ride the large turntable spins, and
the pod is lifted up. The pod then spins on a horizontal
axis, spinning in the opposite direction to the
turntable, and then flips over by turning on a vertical
axis. I had this idea after riding one, and noticing
how the start of the ride before it flips over, with
just the turntable and pod spinning and the pod only rocking
vertically. I noticed this part of the ride was pretty
effective in itself, and could be the basis for a
ride.
I'd want one that has a maximum tilt of
about 45 to 60 degrees, rather than one that fully flips
over. I hope this will allow for more open restraints
and a lower rider height restriction. I'd then want this
ride in an enclosed building, with something like a
Séance or a statue in the centre of
the ride, and other appropriate spooky theming and
special effects operating during the ride. I think a
ride like this has potential as a good alternative to
the Haunted Swing ride, as an enclosed experience ride
for a slightly older
market. | | |
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Compact Log Flume:
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| 1: Ride loading
station. |
| 2: Backwards drop. Has a small
lift on to a turntable that points the boat to go
backwards down the next part of the
track. |
| 3: Elevator Lift. An elevator
style vertical lift that takes the boat up to a
higher level, which also turns it around so it's
going forward again at the top. |
| 4: An inside themed area with
some sort of model. |
| 5: Outside area. Would put some
sort of water squirter or dropper as the boats
went past here. |
| 6: Another inside area, with some
sort of novelty drop. |
| 7: The rides main drop that goes
from the top level back down to the lower level to
where the ride station is. |
| 8: Ideally would want a lot of
the ride enclosed in a themed building. The parts
of the track below this ride would be the
main outside
area. | This
is more of a design for a track layout, rather than a
new ride, but I think it's an innovative idea with
potential. There are lots of compact one or two drop
flume rides about, which means a park with limited space
needs something innovative if it wants a flume ride that
will stand out. Although the main drop isn't that big
the ride also features a backwards drop. It also has
space for another novelty drop, such as a small drop in
darkness, or a feature I've seen on the Menhir Express
at Parc Asterix, and I believe is on some of the Disney
Splash Mountain rides, where the boat goes down a small
dip on a set of rails before splashing in to the water.
I'd also want most of this ride enclosed to allow for a
good theme, which will also help it stand out from the
more generic flume rides. My only worry with this
ride is it's quite a mechanically complex ride, which
may bring up maintenance issues for some parks. If these
can be overcome I think there is a market for a ride
like
this. | | |
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Tipping Spring Tower:

When I'm
having a go at designing my own parks a Moser Spring 20
tower often features. It's a good family ride that fits
in a very compact space making it a good extra ride to
fit in to a small gap. One slight problem I have in
my designs is they have seats facing out to the front
and back of the ride, which is an issue if you put it up
against another ride, like I often do in my designs. My
solution was to have two towers next to each other with
only seats at the front. From there I had the idea of
just having one long pod for all 20+ riders supported by
both towers, running
parallel to each other. After that I realised you could
have each tower hold the pod at a different height, so
you're tipped left and right as well as bounced up and
down. The slight problem is the distance between the
two points the pods are held would vary. I have seen
this problem overcome on rides such as Energizer / The
Bone Shaker at Alton Towers. It could be more of a
problem here as the change in distance would be
necessary to keep the ride running at a good pace. If
this problem can be overcome I think it would be a good
twist on an established family
ride.
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Interactive
Dodgems: This idea is one I developed
after riding the Dodgems at Chessington. The problem
here is that Dodgems don't really fit that well in to a
big park. The capacity is an issue, but really they're a
ride you wouldn't normally join a big queue for. It got
me thinking what could you do to make them more
attractive. There is a company called Bertazzon
that makes dodgems with the option of having a laser
gun, and targets on the dodgems, so you shoot the
targets on other people dodgems to score points. I think
this idea could be extended to make a good
attraction. For my version I'd want two types of gun
on each car. One would be on the passenger seat, similar
to the ones found on Buzz Lightyear Star Command. These
ones are on a fixed pole that allows you to pivot the
gun to aim it. I chose this type of gun for two reasons.
The first is because this way the gun can only be aimed
in front of the car, adding an element of strategy as
the driver has to position themselves to be able to hit
the targets. The second reason is that if you have a
standard gun you could pick up and aim it could be a
problem having people holding a gun on a set of dodgems.
It could be dropped, which could break it or cause an
accident. The second gun on the car I'd have
activated by a button on the driver's side. It would
fire out a laser beam in a 30 degree sweep from the
front of the Dodgems. I'd position targets to hit on
the back of each dodgem car, which people could hit to
score points and deduct points from other people. I'd
also have an extra target above the passengers that
could be hit by the passenger gun. I'd also put
additional targets around the perimeter of the dodgems
area, and on islands in the middle of the area. A large
number of these would be at a height that the drivers
beam could hit, but I'd also have targets at a higher
height that could only be hit by the passengers
gun. I reckon if this is done with enough effort with
the theming it could be a good stand out attraction at
an amusement park, and would work as an attraction at a
theme
park. | | |
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New Carousel
Variations: This is an idea I had when I
went to Harbour Park, Littlehampton. In the big arcade
building they have a good collection of pay and ride
kiddie rides. One of which was a large 2 meter tall
rocking horse you could climb up a set of stairs in to a
set of seats, and it would rock back n forth during the
ride. It occurred to me that if you put a couple of
these together to boost capacity you'd have a new idea
for a kiddie ride. From there it was a short step to
coming up with the idea of a carousel with these on
it. I then thought about what other rides you could
put on a carousel. You could have a collection of frog
hopper / berry bounce style kiddie towers facing out, or
a number of mini pirate ships. I think the maddest
idea I had was to take a teacups style set up with 3
spinning turntables on a giant turntable, and on each of
the 3 small turntables put a Rocking Tug ride. A lot
of these are an interesting novelty, but wouldn't really
be worth the cost to a park, but I think the Rocking
Horse one has potential as a new and visually impressive
kiddie
ride. | | | |
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